![]() ![]() Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it. A Multipurpose Room can be expanded vertically using a second Multipurpose Room.This is the only placement option for these four modules. An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels.Reinforcements can be placed on all eight of the side-panels for Hull Integrity bonus.Note that the module cannot be deconstructed if it still contains any ladders. If ladders are built in the same location on multiple floors, they will still be scaled one floor at a time. The locations forming a square will preclude building a Water Filtration Machine at that location in both rooms the ladder connects, while the center location will prevent construction of an Alien Containment, Bioreactor or Nuclear Reactor in both rooms. Ladders can be placed in five specific spots, four forming a square around the perimeter of the room in the cardinal directions and one in the center, as long as there is a Multipurpose Room above or below to connect to.Windows can be placed on all eight of the side-panels.In addition, if the Room contains an Alien Containment, Hatches can be built inside the Room on the exterior of the Alien Containment in the four cardinal directions to provide access. Hatches can be placed on all eight of the side-panels.Other base modules that auto-generate connections follow the same rule. ![]() I Compartments, T Compartments and X Compartments can be placed on the side-panels in the four cardinal directions, but not the ordinals.The first piece of a Seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth. ![]() When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building ladders, or by constructing an Alien Containment with hatches on the levels the player wishes to be able to access.Įvery Multipurpose Room added to a Seabase reduces the Hull Integrity by 1.25 (The game shows -1.3 because it rounds the number. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. It is constructed with a Habitat Builder and can be placed on top of a Foundation or on its own, forming legs if it is close enough to terrain in the latter case. It is a large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the I Compartment and its variants, and is the only module where several of the larger internal fixtures can be placed. looks good through will tweak it some more.The Multipurpose Room is a Seabase Module. finally got it all done about 2AM this morning. Then for long time it would not let me remove the hatch on the top floor tank as I has apparently 1 glass or something in the MP glass roof so it refused to let me remove anything else UGH once I finally got that one item removed then the rest came apart easily. if you got into the tank at the top floor would would fall all the way to the bottom even though lower levels had water it would be like you were falling through air and take damage (alot) when you hit the bottom floor. Had the first set of upper floors at water level and they have this issue if it's at water level you get a shiny watery floor and walk around in water HA HA (Not flood just water surface coming through the floor so had to move everything up another level but that took alot of work as then I am not sure why this happens but because the top floor was above the water level (not at level) the top room have an alien containment but oddly it would not hold water. Took me a bit though to find that sweet spot to lay in the first room as it didn't want to at first but one that went in the rest hooked up fine.įinally got the new base in below zero worked out took me like 4 hours last night of moving things around and headache after headache due to this still being EA. yeah I did finally get it down just above the fossil. Just let us know what kinda issues you have and we'll help as we are able to. Were you able to build your base in the fossil chamber in the Lost River?Īnd yes, as people have said, there is a nonsensical specific "order" that base parts have to be built, and if you break that order you run into problems such as what you are experiencing. Originally posted by dragonbornzyra:Hey ❄️The Last Frontier □! Nice to see you on the BZ forums. ![]()
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